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Game development

Game Dev Notes 3

29 Mayıs 202027 Mayıs 2020 Yazarı: seco

Yesterday I started to program another basic game style. It was going to be a lunar lander game. It’s a classic game type. But later it turned to be a drone lander. So I have some experience in building and flying quadcopters. I found some open source tileset. I designed the drone and landing pads … Devamını oku…

Kategoriler 8-bit, computers, Game development, Game Engines, Godot, Pixel Art, programming, retro gaming Yorum yap

Game Development Notes 2

23 Mayıs 202022 Mayıs 2020 Yazarı: seco

I started to design some pixel art with Aseprite. For me it’s an excellent tool. Just for pixel art. I love it. So I designed a 48×48 pixel art space ship for my next game. It will be a shoot-em-up type. So I have to do all classic game types until I start my own … Devamını oku…

Kategoriler 8-bit, computers, Game development, Pixel Art, retro gaming, Sci-Fi 2 Yorum

Game Development Notes 1

12 Mayıs 202012 Mayıs 2020 Yazarı: seco

Ideas about my second game development adventure First of all I wanted to choose a game engine, for me it’s not so wise to develop the game with pure C#, C++ or Java etc. So I looked for a game engine that provides tools as well as a nice scripting options. I like writing codes … Devamını oku…

Kategoriler 8-bit, computers, Game development, Game Engines, Godot, programming, retro gaming Yorum yap

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